The Travelers of Terra
The City of Craymoon
City of Veiled Truth
- Population: 30,000
- Mix of humans, dwarves, and halflings. Some elves, but much fewer and mostly in temple.
- It is a city southeast of Old Gridan on the Iounade River. It is very old and also very unusual city. It’s main temple rests on a cliff that just overlooks the forest. It was built at next to a large waterfall in the Iounade River. The city traverses both the lower and upper portions of the river and serves as means of boat trade up and down the city. It relies mostly on shipping and trade for its economy, though there is some local farms/agriculture and the lower downstream end of the city. Boats travel down river to the upper portion of the city, where they unload their goods. The goods are carted around to the lower part of the city, below the waterfall, where they are loaded onto vessels that take them downstream to the Bay of Frost.
- The dwarves have made their homes beneath the city proper. They were the first to build dwellings, besides the main temple. The type of rock that forms the eastern cliff wall is extremely dense and strong. Using their expert knowledge and craft, the dwarves dug tunnels into the cliff side. Initially, the dwarves built only shallow homes into the cliffside, as well as walkways and stairs along the outer side. But as their numbers grew, they built further and deeper into the rock beneath the city.
- Humans and Halflings inhabit the bulk of the homes in Craymoon, each race staking out large sections for themselves, with some mixed neighborhoods scattered about.
- The city’s temple serves to worship Sehanine, the patron god of moon and autumn, of trickery and illusions. It was the first thing built by worshipers of Sehanine. The cliff near the waterfall gives an unobstructed view of the night sky. Also, the spray of the waterfall mist has a peculiar effect on moon’s light as it shines down on the city. When the moon is in certain positions relative to the city, the light seems bathe the city in different colors, such as deep silver or various blue or violet hues. The leader of the temple of Sehanine is also the leader of the city, a position passed down from one leader to another that the leader chooses. The current Kleron (Head priest)is an elf invoker named Galinndan. Has been leader of city for almost a century.
- Runedirk Smithy – A famous location for all warriors of a more primal calling, Runedirk’s is more than just a weapon store. It is a place where brave fighters with an axe to grind, (no pun intended) can come to take a load off, sharpen their skills (and their weapons) and challenge fellow warriors in friendly (or not-so-friendly) combat. Runedirk’s is more of a compound than just a singular building. There is a Dwarven Forge, where Gordun Runedirk himself is widely known to work his mythic hammer and anvil. It is said that his tools and techniques in axe forgery were passed down through many generations in the Runedirk Clan, and they grow in strength and efficiency with every passing generation. The Shop is a place where one can purchase wares relevant to forgery and weapons, which are the main product of Gordun’s Forge. Other items of metal work may also be found, such as tack and barding for mounts and cast iron kitchen tools. The Stables house a team of farriers who expertly clean and shoe horses and other hoofed animals. A small cohort of prentice blacksmiths maintain a smaller forge located near the Stables called the Ironworks, that is dedicated to producing non-weapons metal goods, like gates, grills, railings, light fixtures, furniture, sculpture, tools, agricultural implements, decorative and religious items, horse shoes and cooking utensils. Here they learn the basics, and some of the lucky and skilled craftsmen get promoted to the main Forge, and a very select few aspire to train under Gordun Runedirk himself. The Pub, which regulars call Runedirk’s Respite, after a signature drink served there called a Respite (a blend of mead and Dwarven wine served hot in an iron mug), is a place for merriment and celebration. It is also the hub of gossip and communication about many things, including the latest events and goings on at the Arena. The Arena is an amply sized dugout amphitheater that seats about 200 spectators comfortably. At the center of the Arena is a circular dirt floored ring where combatants compete for fame, fortune, and sometimes other rare prizes. Tournaments are held regularly, and Gordun himself is known to gladly preside over many of the Arena’s events and personally ensure that no combatants die as a result of their fair play. Gurdun employs a team of healers, who are trainees from the nearby Temple of Sehanine, to ensure that wounds are properly mended afterward and rules are observed during each battle.